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Retail Price: ¥990
AGO Phonics Green (Level 2) | Card Game | ETJ Book Service
Published by: AGO
AGO card games are designed for English students of all ages – especially elementary and high school students.
By mixing useful English questions, picture clues and exciting gameplay, AGO makes learning English lots of fun!
AGO Phonics card games (second edition) provide a fun way for kids to learn the sounds that make up the English language, with students developing phonemic awareness, and building vocabulary as they play!
* There are 36 different target phonemes and over 100 words to practice in each deck! Target phoneme sounds are highlighted on the cards, with three illustrated examples for each. Engaging game play ensures students’ focus and attention!
Level 1 (Aqua) Practices: A-Z, plus 10 “double letter” sounds (bb, ck, dd, ff, nn, pp, rr, ss, tt, zz)
Level 2 (Green) Practices: Blends and consonant digraphs (sh, ch, ph, th, wh), single letter long vowel sounds, and “magic e”.
Level 3 (Orange) Practices: Vowel digraphs, diphthongs, soft sounds, r controlled vowels, silent letters, and more…!
64 x 89 mm
53 cards (36 phonics cards & 17 action cards)
1 rule cards (English)
1 Website Information Card.
What’s new in 2nd edition?
The phoneme targets have been rearranged and are now more focused and delineated. Specifically, long vowel sound digraphs have all been moved to level 3. Digraphs and blends from 1st edition Aqua have migrated here in their place (ch,ph,sh,th,wh,nk,ng). Some vocab items were changed. Some graphics were improved.
The result… an easier to use set of cards, with a more cohesive set of phoneme targets!
Note: instructions are only in English in 2nd edition single AGO decks, with QR code links and weblinks providing multilingual support and videos. A Japanese instruction sheet is included with AGO box sets.
Click here to watch a short slideshow on how to play AGO: http://www.agocardgame.com/video/AGO%20playing%20cards.ppt.swf
AGO focuses the classroom conversation onto a set of everyday questions that are interesting and useful. Players practice asking and answering these questions as they play, and soon it becomes second nature!
As AGO is fun and gets everyone talking, it’s great a way to start a lesson, or play at the end as a reward for hard work in class. Questions pop up in a fairly random order, so AGO is ideal for continuously reviewing material out of sequence. By playing a variety of games, and gradually introducing new cards to the playing deck, it is easy to set the right difficulty progression and swift progress will be made!
Offering AGO to your students individually is an inexpensive but sure way to get them SPEAKING English outside class. It’s homework that is willingly done, and parents are typically surprised to find out that they enjoy playing, too!